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  1. 28 maj 2021 · You can get the current speed of the vehicle, divide it by the max speed of the vehicle. Then, using that value, set the pitch of the engine sound along with some adjustments. (Edit: not sure if this will work though since I’m not into maths much, nor do I make vehicles.

  2. 29 lis 2021 · I have a speedometer system and I want to get Vehicle Speed changes without using “while true do” or “repeat”. Like is there a way to get any sort of changes that Roblox system can pick up on it’s own and connect to with a function?

  3. 19 mar 2020 · LookVector can be fetched using the following code: local look = Part.CFrame.LookVector. We can then multiply that by the velocity you want to achieve. local speed = 10 . BodyVelocity.Velocity = speed * look --you may need to make Look negative, this can be done simply by putting a '-' infront of it (-look)

  4. The maximum speed that can be attained.

  5. 24 kwi 2022 · I want to find a way to calculate the speed of an object’s movement, relative to their front side / local axis. Like in the example from below. What is the issue? Include screenshots / videos if possible! Velocity.Magnitude gives an absolute number (not positive or negative) so there is no way to differentiate between directions. And also, as ...

  6. How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

  7. The linear velocity vector of this part's assembly. It's the rate of change in position of the assembly's center of mass in studs per second. If you want to know the velocity at a point other than the assembly's center of mass, use BasePart:GetVelocityAtPosition ().

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