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  1. 1 mar 2021 · Updates 03.10.2023 Version: 1.2.12 Changed aircraft carrier mesh Updates 07.14.2023 Version: 1.2.11 Added flying crates - Shoot them down to earn coins! Updates 07.07.2023 Version: 1.2.10 Increased chest drops by 25% Added new island: Paradise Island (Requires 100 prestige) Fixed bug where music would stop playing (mostly in boss fights) Changed emerald cat boosts from Throw power + Walk speed ...

  2. This code sample fires a part from one position toward another. It calculates the velocity needed to reach the destination in time, and applies an anti-gravity effect using a BodyForce. In addition, it adds a Trail to better visualize the path of the projectile as it arcs through the air.

  3. 15 sty 2024 · Since our physics solver is iterative, it needs to update both the velocity of the car and the platform to get the correct behavior. But, as the car is owned by the player, the server only updates the platform’s velocity, and as a result, the motion is jittery.

  4. The VelocityMotor is a special type of joint that works similarly to a Motor, but it uses a MotorFeature and a Hole to create the connection. In order for this object to work correctly: The VelocityMotor's VelocityMotor.Hole property should be assigned to the hole you parented inside of the other part.

  5. 24 kwi 2022 · This can be useful because if you divide the direction the part is moving in (assuming that it’s either forward or backwards), it will return the direction it’s travelling. Lets say LookVector is [1, 0, 0] and the Velocity is [-20, 0, 0]. You would get a result of [-20] from running this code.

  6. The maximum velocity the motor can use to reach Class.Motor.DesiredAngle measured in radians per physics frame (1/60th of a second).

  7. The maximum speed that can be attained.

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