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28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)
So after that I easily found a feet per second to miles per hour calculator and calculated all of my MaxSpeeds. Then I came up with a much harder problem: How do I get the speed of a BasePart (in this case a VehicleSeat) and display it on a GUI.
Let's add a script to make things happen when you drive your vehicle. Now, create a script and place it into a VehicleSeat. The first thing we want is to detect constantly what is happening to the special properties of...
If true, a fancy speed bar will be displayed speed on screen that tells you what speed the Vehicle is moving at. The maximum speed that can be attained. The humanoid that is sitting in the seat. The direction of movement, tied to the keys A and D. Must be one of 1 (right), 0 (straight), or -1 (left).
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The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.
Change documentation language. The maximum speed that can be attained.