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  1. // Description: Implements in-game vehicle controls for all input devices // NOTE: This works for basic vehicles (single vehicle seat). If you use custom VehicleSeat code,

  2. 28 kwi 2019 · It’s actually pretty simple, but I didn’t find out about this for a while. First of all you want to get the Velocity of the seat. Then you want the Magnitude property of this as it will tell you the total speed of the seat.

  3. github.com › lisphm › A-ChassisA-Chassis - GitHub

    A-Chassis is a free, open-source chassis kit on Roblox. It is set to provide a beginner-friendly, yet scalable starting point for those who want to experiment with automobiles. 🔌Easy-to-use plugin system. 💪Extensive user support. 🌍Used by hundreds of experiences.

  4. Then I came up with a much harder problem: How do I get the speed of a BasePart (in this case a VehicleSeat) and display it on a GUI. I've looked at other forums and they have been using .Velocity but to my understanding that is outdated and there's a newer way.

  5. 21 lut 2022 · The first thing would be to hide HeadsUpDisplay and you would get the speed with the Magnitude of the speed of the car. local DriveSeat = --path to VehicleSeat local Velocity = DriveSeat.AssemblyLinearVelocity.Magnitude print(Velocity)

  6. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  7. 20 maj 2023 · Every time I have a vehicle seat, it does not move anything at all. I’ve tried grouping it with a part, welding it and hinges and attachments and so much more but it never did anything. Is anyone able to help?

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