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  1. 31 gru 2023 · how could make an acceleration/deceleration script apply to a driver seat without changing the torque because then it prevents the vehicle from acceleration. local Seat = script.Parent. local Train = Seat.Parent. local Body = Train.Body. local LBogie = Train.LBogie. local RBogie = Train.RBogie.

  2. 15 wrz 2022 · You need to script the boat’s thrust with the inputs of the VehicleSeat. VehicleSeat MaxTorque and MaxSpeed values were only used on older versions of vehicles. The MaxSpeed allows your ‘speedometer’ to scale to the value of your speed on the screen, but the speedometer max value is set to MaxSpeed.

  3. 11 lip 2022 · Also your HingeConstraint.AngularSpeed should be around 10-20 for many vehicles. Try playing with AngularSpeed and Torque numbers. You need to make sure that none of the wheel Parts or body Parts are rubbing together either. Make Parts around each wheel CanCollide false to check if that helps.

  4. How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

  5. 8 sie 2023 · I want to get the actual speed of my car but it is glitching and never stopping. What is the issue? Include screenshots / videos if possible!

  6. The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.

  7. 21 gru 2022 · My issue with this is that it breaks vehicle seats for the lifeboats, as seen in the video, the display does not show up and the player cannot control the lifeboat when this is usually not an issue. Re-entering the seat doesn’t solve this.

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