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31 gru 2023 · how could make an acceleration/deceleration script apply to a driver seat without changing the torque because then it prevents the vehicle from acceleration. local Seat = script.Parent local Train = Seat.Parent local Body = Train.Body local LBogie = Train.LBogie local RBogie = Train.RBogie speed = 500 acceleration = 0.1 deceleration = 0.2 Seat ...
9 mar 2023 · Is it possible to make custom Xbox and Mobile controls on a Vehicle seat and what are the Vehicle seats modifiable properties? Building Support
// Description: Implements in-game vehicle controls for all input devices // NOTE: This works for basic vehicles (single vehicle seat). If you use custom VehicleSeat code,
The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.
Let's add a script to make things happen when you drive your vehicle. Now, create a script and place it into a VehicleSeat. The first thing we want is to detect constantly what is happening to the special properties of...
13 gru 2022 · I’m working on a cart ride and i’m using a vehicle seat. I noticed the throttle going up really fast. What i want to achieve is basically the car starting to move but then taking some time to get to maximum speed. How can i achieve this with VehicleSeats? Thanks in advance!
21 lut 2022 · The first thing would be to hide HeadsUpDisplay and you would get the speed with the Magnitude of the speed of the car. local DriveSeat = --path to VehicleSeat local Velocity = DriveSeat.AssemblyLinearVelocity.Magnitude print(Velocity)