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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. VehicleSeat. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  3. Before you do this tutorial, it is strongly recommended to read VehicleSeats. Let's add a script to make things happen when you drive your vehicle. Now, create a script and place it into a VehicleSeat. The first thing we want is to detect constantly what is happening to the special properties of...

  4. 13 gru 2022 · I’m working on a cart ride and i’m using a vehicle seat. I noticed the throttle going up really fast. What i want to achieve is basically the car starting to move but then taking some time to get to maximum speed. How can i achieve this with VehicleSeats? Thanks in advance!

  5. 28 gru 2021 · The VehicleSeats’ speed bar can be hidden by disabling the “HeadsUpDisplay” property of the seat. These seats are normally only used in legacy style vehicles with physics-based movement, whereas the games you listed are very scripted and are much more likely using regular Seats then executing code for custom controls when someone sits in ...

  6. Change documentation language. The maximum speed that can be attained.

  7. How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

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