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  1. js Test task JavaScript | 8 min ago | 3.70 KB 🤑G2A.com Free Gift Card FIX July 2024🤑

  2. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  3. 5 wrz 2023 · Universal Car Speed Changer. Features: Change Acceleration, Brake Force, etc. Advertisement. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.

  4. 12 sie 2021 · The default vehicle GUI uses the magnitude of the velocity to get the speed. local speed = vehicleSeat.Velocity.Magnitude The only flaw to this is when the car falls off the map the speed will increase crazily (you can try it yourself)

  5. So basically I have been making a train sim, and soon realized that I wanted to make my own Speed GUI for the train when the character is sitting in the VehicleSeat. I wanted to do this because I wanted to have a GUI display the speed to MPH.

  6. 31 lip 2023 · TS:Create(Speedometer, Info, {Rotation = 255 * math.min(1, Units[CurrentUnit].scaling*Car.DriveSeat.Velocity.Magnitude/Car.DriveSeat.MaxSpeed)) -- Change the 255 at the start to how far the speedometer rotates when at full speed.

  7. 21 lut 2022 · The first thing would be to hide HeadsUpDisplay and you would get the speed with the Magnitude of the speed of the car. local DriveSeat = --path to VehicleSeat local Velocity = DriveSeat.AssemblyLinearVelocity.Magnitude print(Velocity)

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