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  1. 12 sie 2021 · The default vehicle GUI uses the magnitude of the velocity to get the speed. local speed = vehicleSeat.Velocity.Magnitude The only flaw to this is when the car falls off the map the speed will increase crazily (you can try it yourself)

  2. 17 paź 2020 · AutoVehicle is an automatic car rigging plugin that rigs cars in just few clicks. This is a great plugin for beginners and modelers to quickly and easily rig their cars to test them out or even place them into game without any scripting knowledge, it also saves a lot of time.

  3. 31 lip 2023 · To get you started on a basic speedometer, here is a quick showcase: local Speedometer = script.Parent -- Location of speedometer. local CarName = "MyCarName" -- The name of the vehicle in the workspace (You probably already defined this) local Car = workspace:FindFirstChild(CarName) -- Gets the vehicle from the workspace.

  4. 28 maj 2022 · Perhaps try enabling the Disabled property on the vehicle seat when a character sits on it? I don’t work much with vehicles. Not sure if that’ll allow you to manually set the vehicle’s speed and direction.

  5. How to make a SPEED gui in roblox (for cars) I made an error in the script: It's not math.round () it's math.floor (), but it won't make a difference. btw 10/10 explanation skills...

  6. 25 paź 2023 · Next, let’s create two buttons for controlling the vehicle. Each button will be a TextButton object.

  7. 3 maj 2024 · So I have 3 gui buttons, each one that runs a tween on a group of objects with a shared tag. The tween creates a strobe effect by tweening the transparency higher and lower. I want to now make 3 new buttons that will increase the tween speed.

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