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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

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  4. 29 maj 2020 · Use a changed event to detect if the player is trying to reverse. If the throttle is -1 (which means reverse), set the max speed of the vehicle seat to 0 to prevent the chassis from reversing.

  5. What can Seats be used for? Seats have a diverse range of uses, ranging from the obvious to the more unconventional. Creating chairs or benches without the need for any programming. Allowing characters to 'sit' in moving objects such as vehicles without getting flung around.

  6. Change documentation language. The maximum speed that can be attained.

  7. 15 wrz 2022 · You need to script the boat’s thrust with the inputs of the VehicleSeat. VehicleSeat MaxTorque and MaxSpeed values were only used on older versions of vehicles. The MaxSpeed allows your ‘speedometer’ to scale to the value of your speed on the screen, but the speedometer max value is set to MaxSpeed.

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