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  1. 28 kwi 2019 · You can find the distance between two objects using Magnitude. You’d subtract both positions and get the Magnitude of that vector. If you want to know how Magnitude is calculated look up Pythagorean distance formula. It’s the same as (vecA-vecB).Magnitude.

  2. 14 maj 2020 · Since they are moving on the X axis by position, you can get the speed because your doing subtraction of what the door is supposed to be on. Its best practice to do local velocity = (part.Pos - lastPos) / delta

  3. 12 sie 2021 · The default vehicle GUI uses the magnitude of the velocity to get the speed. local speed = vehicleSeat.Velocity.Magnitude The only flaw to this is when the car falls off the map the speed will increase crazily (you can try it yourself)

  4. 24 sty 2019 · What I am trying to do is get the general speed at which the part is moving at. For example if the part’s velocity is Vector3.new(5, -5, 5) the general speed of the part would be 15. math.abs(x) + math.abs(y) + math.abs(z)

  5. 9 gru 2023 · Hi, the speed that shows on the screen when you’re sitting in a vehicle seat, what unit is that displaying that in? Is it KM/H? I’ve done a few different math things and it always ends up being the same that displays on …

  6. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  7. 23 sie 2022 · Just add the MaxSpeed by +2 whenever you want in the script, then reset it to what it was previously when wanted. Here’s an example to put inside the vehicle seat. speedTime = 5. --Code here to trigger it. script.Parent.VehicleSeat.MaxSpeed = 27.

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