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  1. 28 kwi 2019 · First of all you want to get the Velocity of the seat. Then you want the Magnitude property of this as it will tell you the total speed of the seat. I’m pretty sure that this is how it works internally although I could be wrong.

  2. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  3. So e.g. Maximum Speed will be worked out through the fact that MaxSpeedInStuds = MaxSpeed * basestud. baseParts(object or table)* - Object value or table of lots of base parts that controls train movement (BodyVelocity will be made by system automatically) vehicleSeat(object)* - Object value to seat or vehicle seat to sit in

  4. 25 lis 2023 · vehicles seats actually have a property called HeadsUpDisplay to disable just set it to false. You can do it via script like this: local VehicleSeat = --vehicle seat here VehicleSeat.HeadsUpDisplay = false

  5. 27 maj 2022 · Create a GUI for the player that once they are seated will connect the functions of the vehicle throttle and steering from the UI buttons to the vehicle inputs. This GUI will be accessed through UIS or CAS determining your input type.

  6. What can Seats be used for? Seats have a diverse range of uses, ranging from the obvious to the more unconventional. Creating chairs or benches without the need for any programming. Allowing characters to 'sit' in moving objects such as vehicles without getting flung around.

  7. Controls are the interface between the user and the movement of the player on a video game, such as Roblox. The in-game controls can apply to many methods of movement, including walking and driving.

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