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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. 24 sty 2019 · What I am trying to do is get the general speed at which the part is moving at. For example if the part’s velocity is Vector3.new(5, -5, 5) the general speed of the part would be 15. math.abs(x) + math.abs(y) + math.abs(z)

  3. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  4. 11 lip 2022 · I do want to go faster. Scottifly (Scottifly) July 11, 2022, 5:19pm #4. Also your HingeConstraint.AngularSpeed should be around 10-20 for many vehicles. Try playing with AngularSpeed and Torque numbers. You need to make sure that none of the wheel Parts or body Parts are rubbing together either.

  5. 15 wrz 2022 · You need to script the boat’s thrust with the inputs of the VehicleSeat. VehicleSeat MaxTorque and MaxSpeed values were only used on older versions of vehicles. The MaxSpeed allows your ‘speedometer’ to scale to the value of your speed on the screen, but the speedometer max value is set to MaxSpeed.

  6. VehicleSeat.MaxSpeed. number. Read Parallel. The maximum speed that can be attained. ©2024 Roblox Corporation.

  7. 25 sie 2019 · I investigated this bug now by printing VehicleSeats throttle value whenever it changes and it seems to set the throttle value to -1 whenever you press RT or LT, instead of it setting the value to +1 when RT button is pressed and to -1 when LT is pressed.

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