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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  3. 15 wrz 2022 · You need to script the boat’s thrust with the inputs of the VehicleSeat. VehicleSeat MaxTorque and MaxSpeed values were only used on older versions of vehicles. The MaxSpeed allows your ‘speedometer’ to scale to the value of your speed on the screen, but the speedometer max value is set to MaxSpeed.

  4. 17 cze 2022 · I am currently trying to make a system that detects the speed of a vehicle that uses A-chassis. If the vehicle exceeded a certain speed, the system will give a warning sound and a icon will lit up.

  5. 23 sie 2022 · Just add the MaxSpeed by +2 whenever you want in the script, then reset it to what it was previously when wanted. Here’s an example to put inside the vehicle seat. speedTime = 5 --Code here to trigger it script.Parent.VehicleSeat.MaxSpeed = 27 task.wait(speedTime) script.Parent.VehicleSeat.MaxSpeed = 25

  6. What can Seats be used for? Seats have a diverse range of uses, ranging from the obvious to the more unconventional. Creating chairs or benches without the need for any programming. Allowing characters to 'sit' in moving objects such as vehicles without getting flung around.

  7. 5 cze 2020 · local Players = game:GetService("Players") seat:GetPropertyChangedSignal("Occupant"):Connect(function() local char = seat.Occupant.Parent local player = Players:GetPlayerFromCharacter(char) end) Seat.Occupant is the Humanoid of the player currently seated.

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