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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. The velocity of an object describes its speed and direction. Calculating the magnitude of a Vector in Roblox will give you the speed.

  3. 24 sty 2019 · What I am trying to do is get the general speed at which the part is moving at. For example if the part’s velocity is Vector3.new(5, -5, 5) the general speed of the part would be 15. math.abs(x) + math.abs(y) + math.abs(z)

  4. 15 wrz 2022 · You need to script the boat’s thrust with the inputs of the VehicleSeat. VehicleSeat MaxTorque and MaxSpeed values were only used on older versions of vehicles. The MaxSpeed allows your ‘speedometer’ to scale to the value of your speed on the screen, but the speedometer max value is set to MaxSpeed.

  5. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  6. 14 maj 2020 · velocity = distance over time. so, velocity = (newPosition - lastPosition) / timeSinceLastPosition. If you wanted the rotation velocity, which you probably do, you’d do something like. rotVelocity = (newRotation - lastRotation) / timeSinceLastRotation.

  7. 30 maj 2021 · Hi, I’m trying to find the current speed of a vehicle or VehicleSeat so I can make the vehicle sound pitch change depending on the speed. I have already tried this: while true do wait() print(Vehicle.VehicleSeat.…

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