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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. The velocity of an object describes its speed and direction. Calculating the magnitude of a Vector in Roblox will give you the speed.

  3. Before you do this tutorial, it is strongly recommended to read VehicleSeats. Let's add a script to make things happen when you drive your vehicle. Now, create a script and place it into a VehicleSeat. The first thing we want is to detect constantly what is happening to the special properties of...

  4. 9 gru 2023 · Hi, the speed that shows on the screen when you’re sitting in a vehicle seat, what unit is that displaying that in? Is it KM/H? I’ve done a few different math things and it always ends up being the same that displays on the screen but I’m still not sure so I’m asking here!

  5. 12 sie 2021 · You can have a value that’s called speed and when you move it moves at the value called speed. From there you make a gui and tween is to the value / max speed.

  6. 10 lip 2020 · I am looking to make a game in which there will be vehicles, specifically cars and boats. Vehicles will be controlled 100% by the player (can go forward, backwards and turn left/right). How can I make it so that exploiters will not be able to just adjust the speed of the vehicle?

  7. 2 lip 2018 · Usually, that is the deciding factor in the speed and stability of your vehicle. check the VehicleSeat properties as there are some properties that you can adjust like torque and maxspeed which can influence how fast your vehicle can go.

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