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  1. Rhumb Line... 2-player abstract strategy game of observation, placement (nuggets) and accumulation (points). Players take it in turns placing their nuggets, on the empty board, to form point-winning rhumb lines.

  2. Rhumb Line is a sailing race game from Newport to Tortola. This game comes in a tube measuring 20" long with diameter of 2 1/2" and uses a laminated map for a playing surface. The object is to race from Newport, Rhode Island to Tortola, British Virgin Islands. Players will roll one die for each move.

  3. Rhumb Line is a two-player abstract strategy board game by Martin H. Samuel, played with glass pieces on mousepad-type material, using placement and point accumulation to win. The game board and instructions have a nautical theme, based in part on the concept of the rhumb line and historic games played by sailors.

  4. Rhumb Line. As rank has its privilege … the player with the Officer stones starts the game by placing a yellow stone in any position on a radial. The opponent may then place a Sailor blue stone in any other position on any radial … and so on.

  5. A rhumb line intersects all meridians (lines of longitude) at the same angle. In other words, you follow it by flying a constant heading. The shortest distance between two points on a (nearly) spherical globe follows a great-circle route.

  6. A nautical game based on ancient mariner history, seafaring lore and pastimes. The object is to out-navigate the opposition to achieve victory. Three ways to score on the compass rose game board and a twist in the tail to turn the tide and rule the waves.

  7. In navigation, a rhumb line, rhumb (/rʌm/), or loxodrome is an arc crossing all meridians of longitude at the same angle, that is, a path with constant bearing as measured relative to true north.

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