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  1. The Rhumb line is usually longer than GC distance but it will get you to same destination without making any other course change after you find and follow the Rhumb line path. I decided to give it a try and completely deviated from my flight path after I was cleared for R002.

  2. A rhumb line intersects all meridians (lines of longitude) at the same angle. In other words, you follow it by flying a constant heading. The shortest distance between two points on a (nearly) spherical globe follows a great-circle route.

  3. For hub-to-hub flights, I take the rhumb line distance then subtract about 150 nm before I make my speed calculation. That gives me room to maneuver to (or back to) the last R WP without getting too close to the destination field and getting a failure for overflying the field.

  4. Rhumb Line... 2-player abstract strategy game of observation, placement (nuggets) and accumulation (points). Players take it in turns placing their nuggets, on the empty board, to form point-winning rhumb lines.

  5. Rhumb Line is a sailing race game from Newport to Tortola. This game comes in a tube measuring 20" long with diameter of 2 1/2" and uses a laminated map for a playing surface. The object is to race from Newport, Rhode Island to Tortola, British Virgin Islands.

  6. Position stones on the radial lines of degrees where they intersect the concentric circles in the compass. Place the stones, one at a time, building on those already on the board to complete &/or block new point-winning rhumb lines.

  7. Rhumb Line is a two-player abstract strategy board game by Martin H. Samuel, played with glass pieces on mousepad-type material, using placement and point accumulation to win.

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