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  1. The Rhumb line is usually longer than GC distance but it will get you to same destination without making any other course change after you find and follow the Rhumb line path. I decided to give it a try and completely deviated from my flight path after I was cleared for R002.

  2. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! Members Online

  3. A rhumb line intersects all meridians (lines of longitude) at the same angle. In other words, you follow it by flying a constant heading. The shortest distance between two points on a (nearly) spherical globe follows a great-circle route.

  4. For hub-to-hub flights, I take the rhumb line distance then subtract about 150 nm before I make my speed calculation. That gives me room to maneuver to (or back to) the last R WP without getting too close to the destination field and getting a failure for overflying the field.

  5. A rhumbline is a straight path from your departure airport to your destination and is for a FF. The game uses "great circle path" when making the flight path in an FF. That means the quickest route from one place to another place on the globe. (Credits to Noodle Arm for that) The heading is the direction in degrees your plane is going.

  6. This subreddit is dedicated to all lovers of the Airline Commander Mobile Game. If a comment is helpful, let the commenter and the community know by VOTING IT UP!

  7. When I get the rhumb-line distance, I subtract about 100 nm to account for the arrival (usually more for hubs, less for non-hubs, but I still subtract a lot to be conservative because I'd rather undershoot than overshoot the arrival).

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