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  1. Shooting Projectiles with Trajectories. In Scratch, the Trajectory formula is used for projects such as: Rocket or baseball simulators; Tank games; Anything that includes the curve of a projectile; The formula(e) calculate(s) where on the screen the projectile should be.

  2. 10 lut 2017 · Without seeing your project it's hard to give proper help, but I imagine one possible problem you have to watch out for is the projectile changing its trajectory if you move the mouse immediately after firing. (You'd need to set the projectile's destination X and Y to the mouse X and Y at the moment of firing to avoid that.

  3. Every frame, the zombies use a local variable to cycle through every projectile. If their hitbox crosses, the projectile is deleted by replacing all attributes with a N/A string which will not render. That way, each projectile retains its own damage.

  4. 23 cze 2016 · I'm shooting the object but it's not disappearing/destroying itself. How can I fix this? Here's a visual if it helps:

  5. 1 sty 2024 · When multiple projectile hit an enemy, the enemy only takes the damage from 1 projectile. This is because all the projectiles delete at the same time and the enemy can only sense one hit. How do I fix this?

  6. 21 sty 2021 · A more detailed explanation, if you are not using the Default FPS Template. 1)Go to Project Settings> Collision > Under object channels create a channel named projectile and set its default response to block. 2) Now navigate to your Projectile particles BP. 3)Under the details panel> change collision preset to Custom.

  7. Help with projectiles. I’m trying to make an attack where the character shoots a projectile. I’m using a method I found that uses cloning the projectile. It works perfectly but it only shoots to the right. I am trying to figure out how to make it shoot up, down, left, and right. The code is:

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