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  1. Application: Projectile motion. Equations of a projectile motion. Range, Height, Flight Time. Integration of vector functions. Definition. An antiderivative of a vector function v is any vector valued function V such that V0 = v . , or primitives, they are denoted as R v (t) dt, that . (t) dt = V(t) + C,

  2. Projectile vertical motion: formula for maximum time. The maximum time is the time it takes for the projectile to reach its maximum height. It can be calculated from the equation relating velocity and time: $$v=v_0-gt$$

  3. Describe the properties of projectile motion; Apply kinematic equations and vectors to solve problems involving projectile motion

  4. The key to analyzing two-dimensional projectile motion is to break it into two motions: one along the horizontal axis and the other along the vertical. (This choice of axes is the most sensible because acceleration resulting from gravity is vertical; thus, there is no acceleration along the horizontal axis when air resistance is negligible.)

  5. To solve projectile motion problems, we analyze the motion of the projectile in the horizontal and vertical directions using the one-dimensional kinematic equations for x and y. The time of flight of a projectile launched with initial vertical velocity [latex]{v}_{0y}[/latex] on an even surface is given by

  6. Apply the principle of independence of motion to solve projectile motion problems. Projectile motion is the motion of an object thrown or projected into the air, subject to only the acceleration of gravity.

  7. Vertical Motion problems are most commonly solved using vectors with the following conventions: • All vectors directed upwards are termed positive • All vectors directed downwards are termed negative

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