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  1. Marking distance. Distances in Minecraft are quite easy to measure. Officially, [1] Minecraft uses the metric system, and each block is considered to be 1 cubic meter. When you measure long distances, it's easier to count if you mark the terrain with a space of 4 blocks between each marked block.

  2. You can use the positioned component to specify the executing position and then use distance to specify the distance from that position, in your case [distance=0..1].

  3. Minecraft: Java Edition uses 64-bit floating point precision for entity positions and other calculations. Several mechanics which do not break down within vanilla bounds break down at very high distances similarly to Bedrock Edition, which in contrast, uses 32-bit floating point precision.

  4. 13 wrz 2023 · Here are some recommended simulation distance settings based on different PC specs: Low-end PC: Start with a simulation distance of 6-8 chunks to ensure smoother gameplay. Mid-range PC: Aim for a simulation distance of 10-12 chunks for a balance between performance and visuals.

  5. You can view your distance from the bedrock layer by pressing F3, which will show your current coordinates on screen. This isn't quite the same as knowing how far you are from the surface, but it's a good way to get a quick estimate of how deep you are.

  6. 6 dni temu · Distance in the game is measured in one of three ways, Euclidean distance, taxicab distance, or Chebyshev distance, depending on whether geometric accuracy or calculation efficiency is required.

  7. 29 cze 2020 · The game does (or should anyway) try to generate one diamond vein per chunk but it doesn't necessarily end up in that chunk. So called decoration, ores, trees, houses etc are shifted by half a chunk, to the south east I think. So for your test you should measure between chunk centers rather than chunk edges.