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  1. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  2. 29 sie 2022 · A map created using /give can be any map by using the Map parameter to specify the map number desired. E.g. /give [player] minecraft:filled_map{map:5} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0. References:

  3. distance=..50 or distance=0..50..50 means in a radius of 50 block. One good thing for 1.13, so you wouldn't have do distance=50, distance_min=0.

  4. Hello, I'm making a minecraft java map, and I need to have command blocks around the map that measure the distance between the nearest player. Anyone know how to do this?

  5. 29 gru 2014 · The coordinates defined with x y z are one corner of the specified area, the delta values dx dy dz define how many blocks the second corner is away from the first corner. You can also use this command: /execute positioned 100 100 100 as @a[distance=..1] at @s run <command>.

  6. If you want it to apply to players within 3, change it to [distance=..3] And if you want it to be between 2 numbers, use [distance=x..y] And if you want it to be 3 or more use [distance=3..] Make sure you change it to [distance=..3] this gets me all the time but its really important so never forget those 2 dots. i tried to make command block ...

  7. 22 cze 2020 · You can use execute store result ... run data get entity @s ..., to get the players's position in each axis, found in the Pos[x,y,z] data tag. If you store the target's coordinates and your coordinates in different scores, you can use subtraction using scoreboard players operation to find the distance along each axis.

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