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  1. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  2. It'll be difficult to manually kill them all, and I also don't want to kill all parrots on the server with a generic command. It looks like the "r=" tag for radius has been replaced with "distance". So I test it out by typing "/kill @e[type=parrot,distance=50" and it says no entity was found.

  3. You could get the coords and use math and a distance formula. Or you could execute facing @p raycast and count each raycast "jump"

  4. You can use the positioned component to specify the executing position and then use distance to specify the distance from that position, in your case [distance=0..1].

  5. 21 cze 2014 · On a single player world you could use a tool similar to Optifine which allows you to set your view distance beyond the normal limits of 16 chunks to a "extreme" view distance of 32 chunks or 512x512 blocks.

  6. If you want it to apply to players within 3, change it to [distance=..3] And if you want it to be between 2 numbers, use [distance=x..y] And if you want it to be 3 or more use [distance=3..] Make sure you change it to [distance=..3] this gets me all the time but its really important so never forget those 2 dots. i tried to make command block ...

  7. Distances in Minecraft are quite easy to measure. Officially, [1] Minecraft uses the metric system , and each block is considered to be 1 cubic meter . When you measure long distances, it's easier to count if you mark the terrain with a space of 4 blocks between each marked block.