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  1. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  2. I have emerged from the Redstone and Politics sections to bring you a simple, yet helpful hint: How to quickly measure distance. Take point A and point B Using SPC, or the ingame version, mark Point A and Point B as Pos1 and Pos2

  3. Hello, I'm making a minecraft java map, and I need to have command blocks around the map that measure the distance between the nearest player. Anyone know how to do this?

  4. 21 cze 2014 · On a single player world you could use a tool similar to Optifine which allows you to set your view distance beyond the normal limits of 16 chunks to a "extreme" view distance of 32 chunks or 512x512 blocks.

  5. You can use the positioned component to specify the executing position and then use distance to specify the distance from that position, in your case [distance=0..1].

  6. If you want it to apply to players within 3, change it to [distance=..3] And if you want it to be between 2 numbers, use [distance=x..y] And if you want it to be 3 or more use [distance=3..] Make sure you change it to [distance=..3] this gets me all the time but its really important so never forget those 2 dots. i tried to make command block ...

  7. 22 cze 2020 · You can use execute store result ... run data get entity @s ..., to get the players's position in each axis, found in the Pos[x,y,z] data tag. If you store the target's coordinates and your coordinates in different scores, you can use subtraction using scoreboard players operation to find the distance along each axis.

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