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  1. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  2. 21 cze 2014 · On a single player world you could use a tool similar to Optifine which allows you to set your view distance beyond the normal limits of 16 chunks to a "extreme" view distance of 32 chunks or 512x512 blocks.

  3. Hello, I'm making a minecraft java map, and I need to have command blocks around the map that measure the distance between the nearest player. Anyone know how to do this?

  4. Marking distance. Distances in Minecraft are quite easy to measure. Officially, [1] Minecraft uses the metric system, and each block is considered to be 1 cubic meter. When you measure long distances, it's easier to count if you mark the terrain with a space of 4 blocks between each marked block.

  5. I have emerged from the Redstone and Politics sections to bring you a simple, yet helpful hint: How to quickly measure distance. Take point A and point B Using SPC, or the ingame version, mark Point A and Point B as Pos1 and Pos2

  6. Use the distance selector, or a combination of x, y, z, dx, dy, and dz. Distance is circular. execute if @a[distance=..10] runs if a player is within ten meters of the command block. You can also use execute positioned 5 16 -3 if @a[distance=..10] to check whether there's a player within ten meters of 5 16 -3.

  7. 12 lis 2014 · If you would like to detect players in a radius around a certain coordinate, instead of a radius around the the command block, you can use a command like this: /testfor @a[x=X,y=Y,z=Z,r=RADIUS] To make this a bit clearer, the X , Y , and Z in the command are the center coordinates of where the command block will test for players.