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  1. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  2. 29 sie 2022 · A map created using /give can be any map by using the Map parameter to specify the map number desired. E.g. /give [player] minecraft:filled_map{map:5} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0. References:

  3. 17 sie 2021 · You can use as @a[] instead of if entity @p[] if you specify the coordinates. Within the selector, you need to add x, y, z, as well as distance=.. or dx dy dz. This way you can specify specific areas: execute as @a[x=0,y=65=z=0,dx=1,dy=1,dz=1] This will target all players in a cube from 0 65 0 to 1 66 1.

  4. It'll be difficult to manually kill them all, and I also don't want to kill all parrots on the server with a generic command. It looks like the "r=" tag for radius has been replaced with "distance". So I test it out by typing "/kill @e[type=parrot,distance=50" and it says no entity was found.

  5. You can use the positioned component to specify the executing position and then use distance to specify the distance from that position, in your case [distance=0..1].

  6. Typically you would pillar up about 50 to 60 blocks, or climb a tall mountain, and use the direction and downward tilt angle of the target with your coordinates to calculate first the horizontal distance to the target, then the X and Z coordinates of the target based on that distance and direction.

  7. If you want it to apply to players within 3, change it to [distance=..3] And if you want it to be between 2 numbers, use [distance=x..y] And if you want it to be 3 or more use [distance=3..] Make sure you change it to [distance=..3] this gets me all the time but its really important so never forget those 2 dots. i tried to make command block ...