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  1. 12 mar 2021 · You need to use /execute. /execute @a[x=6,y=3,z=10,dx=1,dy=0,dz=1] ~ ~ ~ effect @s levitation 1 1 true. Within the target selector @a[] you specify the starter coordinates with x=, y=, z=, and then the distance with dx=, dy=, dz=. the dx dy dz is the difference, so if x=10 and dx=5 you test for an area from 10 to 15, and this works the same for ...

  2. 8 sty 2023 · You can do both, select players by distance / radius around a certain point or in an area defined by 2 sets of coordinates. For more info see here: https://minecraft.wiki/w/Target_selectors#Selecting_targets_by_distance

  3. distance=..50 or distance=0..50..50 means in a radius of 50 block. One good thing for 1.13, so you wouldn't have do distance=50, distance_min=0.

  4. Bedrock Edition [] In Bedrock Edition you can turn on the "View coordinates" switch in your game settings. This isn't a cheat, so doing this doesn't affect your ability to earn achievements, and it makes distance measuring quite easy.

  5. 29 mar 2022 · In the world of Minecraft Bedrock commands (or cheats), are strings of text that can execute in-game actions. That can be anything from moving objects to changing the weather, clearing players' inventory, creating building blocks and so on, there's a command that can automate that process for you.

  6. 21 cze 2014 · On a single player world you could use a tool similar to Optifine which allows you to set your view distance beyond the normal limits of 16 chunks to a "extreme" view distance of 32 chunks or 512x512 blocks.

  7. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.