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  1. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  2. Make a command for summoning a falling block entity. Make it hover as a ghost block, or give the falling block motion to launch it across the map. Falling blocks have similar properties as setblock, but are entities that can have motion, but also they have a life time limit.

  3. 21 cze 2014 · On a single player world you could use a tool similar to Optifine which allows you to set your view distance beyond the normal limits of 16 chunks to a "extreme" view distance of 32 chunks or 512x512 blocks.

  4. It'll be difficult to manually kill them all, and I also don't want to kill all parrots on the server with a generic command. It looks like the "r=" tag for radius has been replaced with "distance". So I test it out by typing "/kill @e [type=parrot,distance=50" and it says no entity was found.

  5. Hello, I'm making a minecraft java map, and I need to have command blocks around the map that measure the distance between the nearest player. Anyone know how to do this?

  6. 29 sie 2022 · A map created using /give can be any map by using the Map parameter to specify the map number desired. E.g. /give [player] minecraft:filled_map{map:5} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0. References:

  7. Marking distance. Distances in Minecraft are quite easy to measure. Officially, [1] Minecraft uses the metric system, and each block is considered to be 1 cubic meter. When you measure long distances, it's easier to count if you mark the terrain with a space of 4 blocks between each marked block.