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  1. Simulation distance is a world-creation setting in Bedrock Edition that controls mob spawning and despawning, and tick updates. In Java Edition, simulation distance is a video setting related to render distance, to restrict tick update distance.

  2. 12 mar 2021 · You need to use /execute. /execute @a[x=6,y=3,z=10,dx=1,dy=0,dz=1] ~ ~ ~ effect @s levitation 1 1 true. Within the target selector @a[] you specify the starter coordinates with x=, y=, z=, and then the distance with dx=, dy=, dz=. the dx dy dz is the difference, so if x=10 and dx=5 you test for an area from 10 to 15, and this works the same for ...

  3. Bedrock Edition [] In Bedrock Edition you can turn on the "View coordinates" switch in your game settings. This isn't a cheat, so doing this doesn't affect your ability to earn achievements, and it makes distance measuring quite easy.

  4. i downloaded my realm world and went into settings, it said the simulation distance is 4. I’m not sure if that’s what it is on the actual realm though.

  5. I've been mining down at the bedrock now for a while, in a straight line, making, at a minimum, a 3x3 hallway. I was wondering if there was a program to show how many blocks long it is now? I'm pretty curious.

  6. There are several ways to slow the player’s movement, such as sneaking, status effects, using an item (e.g. drawing back a bow ), or certain blocks (such as cobwebs ). In addition, moving diagonally decreases the player’s speed on any given axis.

  7. FYI – the maximum chunk render distance on a Realm is set to 12. This completely overrides any video settings that you set in the game itself. You can set your render distance to 96 chunks all you want, but it will never render more than 12 on the Realm.