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  1. This tutorial explains how to create the effect of shooting, launching, or throwing an object. The first few scripts in this article do not simulate velocity or parabolic motion, but to a projectile that, after the initial force, is not acted upon by any traditional force (gravity, wind, etc.), though it may be obstructed by walls or targets.

  2. 14 gru 2017 · You can have a dedicated bullet costume in your enemies, then when you want tey shoots switch the enemy costume to bullet create a clone and switch to the original enemy costume; now you have a cloned bullet in the same position and pointing in the same direction than such cloned enemy.

  3. Scratch Basics: Create a Shooting Projectile. I've updated this tutorial as part of my new Scratch Hacks tutorial series. https://youtu.be/qXtD6jK8jmc?si=2ZXuZkAVSgHb3AbHPew pew! If you...

  4. 13 mar 2023 · If we wanted a sprite to shoot towards another/ spawn a projectile to spawn in the direction of another sprite do you guys have any idea how I could do that? I know it’s tricky as I’d need to calculate a velocit…

  5. go to (player1 v) // go to sprite currently shooting. point towards (mouse pointer v) // to aim your projectile. if <mouse down?> then. if <<(direction) < (120)> and <(direction) > (-120)>> then // to stop unwanted glitches. if <(direction) < (0)> then. show. repeat until <<touching (edge v)?> or<touching (player2 v)?>> // repeat until collision.

  6. In this fun tutorial we create a cute tank that can fire projectiles around a hand drawn level designed in the Scratch paint editor. Learn about bitmap collisions and calculating angles of ...

  7. This tutorial explains how to create the effect of shooting, launching, or throwing an object. The code in this article does not simulate velocity or parabolic motion, but to a projectile that, after the initial force, is not acted upon by any traditional force (gravity, wind, etc.), though it may be obstructed by walls or targets.