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  1. 15 gru 2023 · Calculate the final velocity after an inelastic collision. Solution: v' = (1.5 kg × 3 m/s + 2.0 kg × (-2 m/s)) / (1.5 kg + 2.0 kg) = 0.6 m/s. Numerical Problem: Two objects with masses of 0.8 kg and 1.2 kg are moving with initial velocities of 4 m/s and -3 m/s, respectively.

  2. 26 mar 2016 · pi = m1vi1. After the hit, the players tangle up and move with the same final velocity. Therefore, the final momentum, pf, must equal the combined mass of the two players multiplied by their final velocity, ( m1 + m2) vf, which gives you the following equation: ( m1 + m2) vf = m1vi1. Solving for vf gives you the equation for their final velocity:

  3. A. Explaining the basic formula for velocity calculation. The basic formula for calculating velocity is: Velocity = (Final Position - Initial Position) / Time. This formula allows us to determine how fast an object is moving in a particular direction. B. Showing how to input the formula in Excel

  4. The formula for acceleration is a = (v - u)/t, where v is the final velocity, u is the initial velocity, and t is the time. Excel can be used to gather and organize data, as well as to calculate acceleration using simple functions like subtraction and division.

  5. calculate the velocity after the collision. Hence: v+ n = "v n or, substituting for v n: (v+ a v + b) n= "(v a v) n Note the introduction of and + nomenclature to denote the state of the bodies before and after the collision respectively. Also note the negation of the velocity - remember we want to push the two bodies back apart in the opposite ...

  6. To calculate the final velocities of two objects after an elastic collision, you can follow these steps: Identify the initial conditions: Determine the mass (m1 and m2) and initial velocities (v1_initial and v2_initial) of the two objects involved in the collision.

  7. calculate the velocity after the collision. Hence: v+ n = "v n or, substituting for v n: (v+ a v + b) n= "(v a v) n Note the introduction of and + nomenclature to denote the state of the bodies before and after the collision respectively. Also note the negation of the velocity - remember we want to push the two bodies back apart in the opposite ...