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  1. This Java program simulates projectile motion based on user-provided angle values. The main objective is to calculate and visualize the trajectory of a projectile launched at a given angle. The program employs basic physics formulas and utilizes the StdDraw library for graphical representation.

  2. Calculate the trajectory of projectiles. Hello there. A week ago, me and my friend decided that we want to make a Mod for Minecraft where you could mark a block somewhere, and the mod would automatically line you up. Of course the first step is to find out how arrows fly and where they will land.

  3. 31 lip 2020 · The formula I'm using to solve for time is: t = (v_init +/- Sqrt((v_init)^2 - (accel * disp * 4 * .5)))/accel; Where v_init is initial velocity, disp is total displacement, and accel is acceleration.

  4. 4 dni temu · You may calculate the time of flight of a projectile using the formula: t = 2 × V₀ × sin(α) / g. where: t – Time of flight; V₀ – Initial velocity; α – Angle of launch; and; g – Gravitational acceleration.

  5. I'm trying to find a reliable way to execute a command when a player throws any projectile and it hits a mob. I tried executing at all player thrown projectiles and checking if a mob was in a certain distance of it, but the hitboxes for the projectiles are buggy and need the radius set to at least ..2 blocks to even sometimes detect a mob with ...

  6. 19 wrz 2023 · The fraction of the projectile's speed maintained every frame while traveling in water. multiple_targets: True: Boolean: If true, the projectile can hit multiple entities per flight. offset [0, 0, 0] Vector [a, b, c] The offset from the entity's anchor where the projectile will spawn. on_fire_time: 0.0: Decimal

  7. This calculator simplifies the determination of the time it takes for a projectile to travel from its initial point to its final destination, considering factors such as initial velocity and gravitational acceleration. Formula: The formula for calculating the time of flight ( t) is derived from the kinematic equations of motion.