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  1. 14 lip 2018 · Every time a player presses space key, I am creating new bullet (with RigidBody) and changes its velocity. I am trying to calculate where the bullet would land, but something is wrong in my calculation. I am using the physics formula: dx = x0 + V0*t + 0.5*a*t^2 to calculate when the bullet would land and where.

  2. 6 dni temu · Minecraft: Java Edition uses 64-bit floating point precision for entity positions and other calculations. Several mechanics which do not break down within vanilla bounds break down at very high distances similarly to Bedrock Edition.

  3. 30 maj 2017 · We can use a simple algorithm to calculate the square root values. You can find more info on how it works here. We need to create three new objectives: sqrtI, sqrtX and realDistance. I highly recommend using a datapack to implement this, as we need to recursively get closer to the real square.

  4. 23 sie 2021 · One advancement known as Subspace Bubble will require players to journey through a Nether portal, cross a certain distance in the Nether that equates to seven-kilometers in the Overworld, then...

  5. This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a shulker bullet in Minecraft Java Edition (PC/Mac) 1.14 and 1.15. TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.14/1.15, find NBT tags for shulker bullet in another version of Minecraft:

  6. 24 mar 2019 · Challenge your friends or yourself to make it to outer space! This modpack has been compiled for Minecraft version 1.12.2. Travel throughout the solar system and beyond with Galacticraft and Extra Planets.

  7. I realized that for landing you need to slow down with one maximum impulse so that your speed reaches 0 exactly at the moment of landing. What is the formula for calculating the moment to start an engine? What data is needed for this? Maybe there is an online calculator?