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  1. We're going to look at position versus time graphs, and use them in order to figure out displacement and distance traveled. So this first question says, a 3.2 kilogram iguana runs back and forth along the ground.

  2. All you need to do is plug in both points you wish to find the distance between. Useful if you are finding the magnitude of a vector, for example. This is much easier than plugging the points into the distance formula yourself.

  3. x^2: x^{\msquare} \log_{\msquare} \sqrt{\square} \nthroot[\msquare]{\square} \le \ge \frac{\msquare}{\msquare} \cdot \div: x^{\circ} \pi \left(\square\right)^{'} \frac{d}{dx} \frac{\partial}{\partial x} \int \int_{\msquare}^{\msquare} \lim \sum \infty \theta (f\:\circ\:g) f(x)

  4. You can calculate the distance between a point and a straight line, the distance between two straight lines (they always have to be parallel), or the distance between points in space. When it comes to calculating the distances between two point, you have the option of doing so in 1, 2, 3, or 4 dimensions.

  5. How to read a position vs. time graph. Using the graph to determine displacement, distance, average velocity, average speed, instantaneous velocity, and instantaneous speed. Created by David SantoPietro.

  6. Learn how to find the distance between two points by using the distance formula, which is an application of the Pythagorean theorem. We can rewrite the Pythagorean theorem as d=((x_2-x_1)²+(y_2-y_1)²) to find the distance between any two points. Created by Sal Khan and CK-12 Foundation.

  7. Free online graphing calculator - graph functions, conics, and inequalities interactively