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  1. 21 paź 2020 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? I want to get the exact distance between two points to spwan a rope with exactly that Length; What is the issue? Include screenshots / videos if possible!

  2. 5 lip 2020 · I’m trying to make a map system for my open world space game, and I want to get the distance from one system to another. This is my test map, which uses parts as the systems you can spawn on, and the beams connecting them are “paths” you can take from one to another.

  3. 25 mar 2021 · You would have to use math using the pythagorean theorem. This function returns the distance between two guis. This takes the top right corner, but if you needed the closest two corners you would need more math. local function findDistance(Gui1, Gui2)

  4. 4 mar 2021 · I made a script and two textlabels to detect how far you are from the bluepart and a green part. I’m just wondering if this is the best way to find the distance between blue part and green part. Code: local player = game.Players.LocalPlayer. local bluePart = game.Workspace.BluePart.

  5. The DistanceFromCharacter Player function returns the distance between the character's head and the given Vector3 point. It returns 0 if the player has no Player.Character. This is useful when determining the distance between a player and another object or location in game.

  6. 12 maj 2023 · Hello, I was wondering if it’s possible to calculate distance between parts to add certain amount parts in this distance with perfect spacing. Here is example. Blue parts are start/end of distance. Gray parts are positioned correctly from start to end with perfect spacing.

  7. 20 lip 2023 · local distance = difference.Magnitude -- the distance between them. -- Math Explanation: -- The Pythagorean Theorem is used to find the distance between 2 points. -- either being in a 2D space, or a 3D space, with slight modifications. -- to be more simple, we'll go with a 2D example.