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  1. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge. Player marker and pointer [ ] In Java Edition , every map contains a marker that marks the position of the player, and points in the same direction as the player.

  2. Simply put, it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances. Now you can finally enjoy that lookout tower you built on top of a mountain! This photo was taken with a Minecraft render distance of 4 and a mod distance of 512.

  3. To clear the screen from unnecessary waypoints you can create local waypoints that, unlike global ones, are affected by the "Max WP Draw Distance" option. This enables you to set a single global waypoint for a large area/region and multiple local ones in the area/region.

  4. The maximum distance within which to attempt to render the map while in a cave - if you set this higher than your render distance, then this will use that instead: Surface Max Distance: Range: 1 - 32 (in chunks, default: 7)

  5. The highest setting is now Extreme, which doubles the draw distance of the original Far, and it can be adjusted even more, in 1-chunk increments, so that you can find the perfect balance of distant visibility and performance.

  6. 46.2%. { "item": "Map", "stacksize": "13", "chance": 0.462144, "structure": "Village", "container": "Cartographer's chest" } ↑ Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical.

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