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  1. 31 paź 2017 · YES, YES, and YES. The lack of the ability to increase the render distance is one of the main limits which affect games with huge maps, especially ship/flight simulators. One can say “simply scale the game down”, but then, it will be nearly impossible to include regular roblox characters.

  2. 21 paź 2020 · I want to get the exact distance between two points to spwan a rope with exactly that Length; What is the issue? Include screenshots / videos if possible!

  3. 8 maj 2019 · In this tutorial I will be going over the basics of map design, and provide some additional tips & tricks I use. I have also designed a small, low detail map that almost anyone of any skill level should be able to replicate. Without further ado, let’s jump in! Some of my examples I have built.

  4. You can calculate the length of a path, running route, fence, border, or the perimeter of any object that appears on a google map. The distance calculator will then display a measurement of the length in feet, meters, miles and kilometers.

  5. SurfaceGui.MaxDistance. Controls how far away the SurfaceGui can be displayed before it stops rendering. A value of 0 means there is no limit, and it will render infinitely far away. For experiences with many SurfaceGuis, it's recommended to set this to an appropriate value for each SurfaceGui.

  6. 23 lip 2021 · a basic method of finding a random map in your map folder could be done like: local maps = game.ServerStorage.Maps:GetChildren() local map = maps[math.random(1, # maps)] Furthermore, you could utilize tables to remove a map from the potential choices once it’s picked for voting to prevent duplicates.

  7. 7 lip 2015 · Roblox's draw distance, as it seems, has priority over fog. I am trying to build a MASSIVE indoor area (4096x4096) and even with fog, I can see skybox because of that size. Is there a way to leave that fog rolling forever with no skybox visible?

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