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  1. 10 sty 2019 · What I would like to achieve is some kind of code that will find the car's position between the variables highest and lowest and appropriately return the car's z position as an even division of the two heights (I think).

  2. Find local businesses, view maps and get driving directions in Google Maps.

  3. I am working a 2D racing game and I'm trying to figure out what is the best way to define the track. At the very least, I need to be able to create a closed circuit with any amount of turns at any angle, and I need vehicles to collide with the edges of the track.

  4. 30 lip 2021 · I got into this rabbit hole through DragoniteSpam 's videos on how to set up a 3D environment by setting up a perspective camera, learning about vertex buffers (how 3D models are stored for use), and applying matrix transformations to them so we can put them in the game world.

  5. The goal of this game is to reach the finish line with the best possible time, without crashing or hitting obstacles. The player will have to stay away from potholes, barriers, banana peels and avoid going off-road to complete the race! In the multiplayer mode, two players race against each other. While still trying to avoid the hazards, they ...

  6. distance.fandom.com › wiki › Distance_WikiDistance Wiki | Fandom

    The game takes place in a tron-like city where your goal is to reach the end of the track while avoiding obstacles along the way. You control a unique car that has various abilities such as boosting, jumping, and even flying.

  7. 22 sie 2019 · physics_joint_distance_create(instA, instB, instA.x, instA.y, instB.x, instB.y, true); You supply the IDs of the two instances to join, where in the room to join them, and then whether they can collide between themselves or not. All pretty straightforward!

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