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  1. Map size: km Base level: m Height scale: % Reference height scale: 100.0 % Water area

  2. The only time you can approximate a 'real' scale is the terrain in the map editor. Once you're in game however, all of the structures are not exactly 'true' to scale as James describes above. So, if you're playing the game, it doesn't matter... you play with the toys you have available to you.

  3. 10 kwi 2015 · I will start by taking height map data from terrain.party which I found thanks to Quill18 on youtube, and will edit it as thoroughly as possible and release the clean map for others to play on... but I will mostly want to build my town 1:1 and so I need to know, what scale should I set the downloaded heightmap to be?

  4. The easiest way to get real-world height maps for Cities: Skylines Discuss + ...

  5. height scale: cities uses heights up to 1024 meters. When the scale is 100%, the map is transferred 1:1 to cities. When the scale is above 100%, heights are stretched, giving mountains more accent. Below sea level: the is the depth that can be dug in the land before hitting absolute minimum.

  6. height scale: cities uses heights up to 1024 meters. When the scale is 100%, the map is transferred 1:1 to cities. When the scale is above 100%, heights are stretched, giving mountains more accent. Below sea level: the is the depth that can be dug in the land before hitting absolute minimum.

  7. 8 kwi 2021 · The game can read 8- or 16-bit greyscale PNG images, and scales them from 0–1024m, with default sea level at 40m. Contents. 1How to Get a Heightmap Into the Map Editor. 1.1Easy. 1.2Difficult: Get Your Own DEM and Convert. 1.2.1Why? 1.2.2Tools. 1.2.3Sources. 1.2.4Steps. 1.2.4.1In QGIS. 1.2.4.1.1Method 1. 1.2.4.1.2Method 2. 1.2.4.2In GIMP.

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