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  1. 21 paź 2020 · I want to get the exact distance between two points to spwan a rope with exactly that Length; What is the issue? Include screenshots / videos if possible!

  2. 10 sie 2023 · This is quite simple, first get the y of the character position, then get the position of the end of the tower (the top), the divide the top of the tower positions Y, and the character positions Y. To get how far the player is up the tower. A code example: local char = (the character) local topPos = Vector3.new() –– Position of the top of the tower

  3. 25 lut 2024 · Pretty straightforward, I’m making a minigame where you have a window of a few seconds, based on the distance to do an action. I’d just like to know what TOOLS I have inside the studio engine to measure distances between 2 points.

  4. 18 sie 2022 · I am currently working on a game with a huge map, including huge mountains and giant terrain. I am talking upwards of 10000x10000 studs. I am looking to impliment a render distance setting to reduce lag for players with lower-end devices.

  5. 1 maj 2020 · If this issue were addressed by the addition of a new “Ruler” tool, it would be a lot easier to measure the distance between 2 surfaces without needing to spawn a part in and use the properties tool.

  6. 5 lip 2020 · I’m trying to make a map system for my open world space game, and I want to get the distance from one system to another. This is my test map, which uses parts as the systems you can spawn on, and the beams connecting them are “paths” you can take from one to another.

  7. 9 paź 2020 · You can calculate it on the client and send to the server or calculate it on the server. Server calculations with anti exploits are more reliable than client calculations, of course. Here’s how you can calculate the traveled distance on the client.

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