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  1. 23 sty 2020 · In a script, you can use Vector3.Distance between vector3 to get the distance between two points. Every gameObject has a position that is represented in a Vector3. Below is a script example that shows you how it works.

  2. 24 lut 2014 · You can use Vector3.Distance() (or Vector2.Distance()) to figure out the distance between the player and a given tile. To get the shortest distance among several tiles, place them into a List or an Array, then :

  3. 5 maj 2020 · I try to determine the distance between those two objects using Vector3: var distance=Vector3.Distance(runway.transform.position, plane.transform.position); Now when the plane is in the middle of the runway I receive a very small value for distance (like 0.5).

  4. Description. Returns the distance between a and b. Vector3.Distance(a,b) is the same as (a-b).magnitude. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour . { public Transform other; void Example() { if (other) { float dist = Vector3.Distance (other.position, transform.position);

  5. 25 maj 2014 · You can calculate and store each distance in a list and using the list’s Sort () method, you can sort them from lowest to highest. public List<GameObject> objects = new List<GameObject> (); List<float> distances = new List<float> (); . // Use this for initialization. void Start () { foreach (GameObject obj in objects) {

  6. Get distance between two gameobjects in Unity with this easy-to-follow guide. Learn how to calculate the distance between two GameObjects in Unity using the Vector3.Distance () method. This method takes two Vector3s as arguments and returns the distance between them in units.

  7. We see how to calculate the distance between two objects in Unity, distance in space (Vector3) and distance in a plane (Vector2).

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