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  1. Description. Returns the distance between a and b. Vector3.Distance(a,b) is the same as (a-b).magnitude. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour . { public Transform other; void Example() { if (other) { float dist = Vector3.Distance (other.position, transform.position);

    • Transform

      Retrieves a list of all loaded objects of Type type....

  2. 23 sty 2020 · In a script, you can use Vector3.Distance between vector3 to get the distance between two points. Every gameObject has a position that is represented in a Vector3. Below is a script example that shows you how it works.

  3. We see how to calculate the distance between two objects in Unity, distance in space (Vector3) and distance in a plane (Vector2).

  4. 7 sie 2015 · I am trying to find a way to find the distance between to points ONLY ON THE X AXIS. By this I mean say my transform.position.x was 5 and my player.transform.position.x was 10, I would receive a result of five.

  5. 1 sty 2010 · Vector3.Distance can be used if you want to determine the distance between two gameobjects. Vector2.Distance can be used if you're making a 2D game, or for GUI elements(for example, determining how far the mouse traveled over a series of frames.)

  6. 12 sty 2017 · Take both object centers and pass them through the WorldToScreenPoint or WorldToViewportPoint function of your camera then calculate the 2D distance (magnitude of the difference). Vector3 screenPos1 = camera.WorldToScreenPoint(target1.position); Vector3 screenPos2 = camera.WorldToScreenPoint(target2.position); float distance = new Vector2(.

  7. Get distance between two gameobjects in Unity with this easy-to-follow guide. Learn how to calculate the distance between two GameObjects in Unity using the Vector3.Distance () method. This method takes two Vector3s as arguments and returns the distance between them in units.

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