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  1. 21 cze 2014 · On a single player world you could use a tool similar to Optifine which allows you to set your view distance beyond the normal limits of 16 chunks to a "extreme" view distance of 32 chunks or 512x512 blocks.

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      The problem is because the map is active we don't want to...

  2. You can use the positioned component to specify the executing position and then use distance to specify the distance from that position, in your case [distance=0..1].

  3. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  4. Hello, I'm making a minecraft java map, and I need to have command blocks around the map that measure the distance between the nearest player. Anyone know how to do this?

  5. 17 sie 2021 · You can use as @a[] instead of if entity @p[] if you specify the coordinates. Within the selector, you need to add x, y, z, as well as distance=.. or dx dy dz. This way you can specify specific areas: execute as @a[x=0,y=65=z=0,dx=1,dy=1,dz=1] This will target all players in a cube from 0 65 0 to 1 66 1.

  6. 27 paź 2020 · Minecraft: Homer_Dalor. Discord: Homer-dalor#6274. If you want to know which player has left the area, you can add a tag to all players who are in the area, and check every tick if they still are in : add tag if player is in the area : /tag @a[x=10,y=10,z=60,dx=20,dy=20,dz=70] add in_area.

  7. Marking distance. Distances in Minecraft are quite easy to measure. Officially, [1] Minecraft uses the metric system, and each block is considered to be 1 cubic meter. When you measure long distances, it's easier to count if you mark the terrain with a space of 4 blocks between each marked block.