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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. If the speed of a vehicle were to be stored locally inside of the actual model itself (the script to dictate how fast a vehicle goes is located inside the "Boat" or the "Car" model) wouldn't an exploiter be able to access this script, therefore allowing them to set the speed variable equal to a higher number?

  3. This code sample fires a part from one position toward another. It calculates the velocity needed to reach the destination in time, and applies an anti-gravity effect using a BodyForce. In addition, it adds a Trail to better visualize the path of the projectile as it arcs through the air.

  4. Change documentation language. The maximum speed that can be attained.

  5. Change documentation language. The maximum velocity the motor can use to reach Class.Motor.DesiredAngle measured in radians per physics frame (1/60th of a second).

  6. The linear velocity vector of this part's assembly. It's the rate of change in position of the assembly's center of mass in studs per second. If you want to know the velocity at a point other than the assembly's center of mass, use BasePart:GetVelocityAtPosition ().

  7. 30 sie 2021 · BodyVelocity.Velocity = part.CFrame.LookVector*25. this code would make the body velocity’s velocity move at the direction that the part is facing by 25 studs

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