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  1. 18 mar 2024 · I’m trying to make a vehicle that is always hovering/floating. Currently, I’m using the mass of the part and gravity to cancel out gravity. linear.MaxForce = part:GetMass() * workspace.Gravity But the problem is, when the player jumps on the vehicle, the total mass obviously changes, and it sinks.

  2. The maximum velocity the motor can use to reach Motor.DesiredAngle measured in radians per physics frame (1/60th of a second).

  3. 25 paź 2023 · Roblox vehicle scripting is a sought-after skill in the Roblox developer community. It opens up a plethora of opportunities, from making your games more enjoyable to potentially earning Robux, Robloxs in-game currency.

  4. 19 lip 2021 · I use the following equation to calculate it. MaxSpeed * MoveVector.Z. My vehicle uses gears, which set the max speed every time the vehicle shifts to a new one (along with torque). This works, but, the max speed is always higher than what I set it to.

  5. 18 lis 2020 · The issue with vehicles is the client has network ownership and can possibly avoid speed checks by sitting in a vehicle and moving at the maximum speed for that vehicle, which would be higher than on foot.

  6. Change documentation language. The maximum speed that can be attained.

  7. Change documentation language. Datatype.Vector3 velocity value when Class.LinearVelocity.VelocityConstraintMode|VelocityConstraintMode is set to Enum.VelocityConstraintMode|Vector.

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