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  1. 31 gru 2023 · how could make an acceleration/deceleration script apply to a driver seat without changing the torque because then it prevents the vehicle from acceleration. local Seat = script.Parent local Train = Seat.Parent local Body = Train.Body local LBogie = Train.LBogie local RBogie = Train.RBogie speed = 500 acceleration = 0.1 deceleration = 0.2 Seat ...

  2. 15 wrz 2022 · You need to script the boat’s thrust with the inputs of the VehicleSeat. VehicleSeat MaxTorque and MaxSpeed values were only used on older versions of vehicles. The MaxSpeed allows your ‘speedometer’ to scale to the value of your speed on the screen, but the speedometer max value is set to MaxSpeed.

  3. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  4. 22 wrz 2020 · With the upcoming removal (or deprecating?) of surface hinges I can’t update my custom VehicleSeats torque,motor values while running the game because the wheels are now using attachments with an acceleration value set by a NumberValue that has to be high (like 10k+) with a script, before all of this all my engine’s wheels are Surface hinged an...

  5. 11 lip 2022 · Also your HingeConstraint.AngularSpeed should be around 10-20 for many vehicles. Try playing with AngularSpeed and Torque numbers. You need to make sure that none of the wheel Parts or body Parts are rubbing together either.

  6. Change documentation language. The maximum speed that can be attained.

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