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  1. 22 gru 2021 · If you pass another argument into Slider.new(), this will be the axis that the slider moves on! (This can only be "X" or "Y") Example: local newSlider = Slider.new(holder, config, moveInfo, "X") Along with override value being changed , when you call OverrideValue(), the slider will now move to it’s new position!

  2. 16 sty 2022 · Basically, I’ve been interested in making a UI slider, but here’s the thing: it needs to be mobile compatible. Most of the documentation relates to MouseButton1Down and, as from my experience, whenever I would play on m…

  3. 19 mar 2024 · You could probably skip putting 'nil` into this variable, but there might be an off chance that player clicks the button twice in quick succession, due to, for example, a worn out button on the mouse.

  4. 7 lis 2021 · The easiest way to create a slider GUI element is by importing it from a GitHub open source project. This tutorial covers ReplicatedStorage, ModuleScript, IntValue, TextLabel, ScreenGui. Link to...

  5. 12 sie 2020 · What you want to do is record the mouse position when the person first holds their mouse button down, as well as the slider button position. It’s also not really that useful to have the renderstepped connection connected all of the time. local UserInputService = game:GetService( 'UserInputService' ) local startingPos = nil.

  6. Buttons should typically be moved within a player's thumb reach on mobile devices, for instance the lower-right area of the screen. Change the button's AnchorPoint property to 0.5, 1 so that positioning will be based around its bottom-center point.

  7. 10 wrz 2019 · I would definitely recommend a good standard 3 button mouse. You could even get one with multiple programmable buttons, which can be mapped to other key functions. I would personally never use the Apple mouse, even if you have it setup to detect left/right clicks separately.

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