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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  3. 11 lip 2022 · I do want to go faster. Scottifly (Scottifly) July 11, 2022, 5:19pm #4. Also your HingeConstraint.AngularSpeed should be around 10-20 for many vehicles. Try playing with AngularSpeed and Torque numbers. You need to make sure that none of the wheel Parts or body Parts are rubbing together either.

  4. 30 lis 2021 · The script for the Roblox speed GUI is a CoreScript, and Studio doesn’t allow you to open them, which means that you’ll have to script it yourself. You can use @memocrac ’s code, or just make your own. Also fun fact: You can disable the default speed GUI (on one of the seats) by disabling the HeadsUpDisplay property of the vehicle seat.

  5. 26 kwi 2022 · You can find the speed of the driver’s seat finding the magnitude of the velocity of the driver’s seat. Basically: DriverSeat.Velocity.Magnitude And to round the value off to the nearest whole number you can use math.floor()

  6. Before you do this tutorial, it is strongly recommended to read VehicleSeats . Let's add a script to make things happen when you drive your vehicle. Now, create a script and place it into a VehicleSeat.

  7. Change documentation language. The maximum speed that can be attained.

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