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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  3. 11 lip 2022 · You need to make sure that none of the wheel Parts or body Parts are rubbing together either. Make Parts around each wheel CanCollide false to check if that helps.

  4. 23 sie 2022 · Just add the MaxSpeed by +2 whenever you want in the script, then reset it to what it was previously when wanted. Here’s an example to put inside the vehicle seat. speedTime = 5. --Code here to trigger it. script.Parent.VehicleSeat.MaxSpeed = 27.

  5. 9 kwi 2023 · Here’s an example code snippet to get you started with the steering script: -- Get the front wheels of the car. local frontLeftWheel = script.Parent.FrontLeftWheel. local frontRightWheel = script.Parent.FrontRightWheel. -- Set the maximum turn speed of the wheels. local maxTurnSpeed = 2 -- radians per second. -- Listen for user input.

  6. 26 kwi 2022 · You can find the speed of the driver’s seat finding the magnitude of the velocity of the driver’s seat. Basically: DriverSeat.Velocity.Magnitude And to round the value off to the nearest whole number you can use math.floor()

  7. 15 wrz 2022 · You need to script the boat’s thrust with the inputs of the VehicleSeat. VehicleSeat MaxTorque and MaxSpeed values were only used on older versions of vehicles. The MaxSpeed allows your ‘speedometer’ to scale to the value of your speed on the screen, but the speedometer max value is set to MaxSpeed.

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